Module 1 — Learning

The fastest path
from problem
to tested idea.

A Design Sprint is a structured, time-boxed event that compresses months of work into two focused days — ending with a real prototype in the hands of real users. No lengthy roadmaps. No guesswork. Just a cross-functional team, a clear problem, and a proven process.

1 Understand AM
2 Map AM
3 Sketch PM
4 Prototype Day 2
5 Test Day 2

Where it came from

Born at Google Ventures.
Refined for the real world.

Jake Knapp developed the Design Sprint at Google, and GV codified it into a 5-day format used by hundreds of startups and enterprise teams. We run a condensed 2-day version — same rigorous phases, tighter execution, designed for teams that can't disappear for a week.

Original format

5

The original GV sprint runs Monday through Friday: understand, define, sketch, prototype, and test — one phase per day, with a full working prototype ready by Friday morning for user testing.

Our format

2

We compress phases 1–3 into Day 1 and hand off to a dedicated design team overnight. Day 2 opens with a prototype preview and closes with a live research debrief. Teams leave with validated direction — not hypotheses.

Why it works

Sprints force decisions by constraining time. The pressure of a real deadline — "we test this prototype tomorrow" — eliminates opinion-based debates and replaces them with evidence. You learn more in 2 days of structured work than in 2 months of meetings.

What you leave with

  • A tested prototype (not a wireframe — a realistic artifact)
  • User feedback from real research sessions
  • A validated (or invalidated) hypothesis
  • A clear recommendation on next steps

The five phases

Every sprint moves through
the same five phases.

The phases aren't suggestions — they're the engine. Skip one and you lose the momentum that makes sprints work. Each phase has a specific output that feeds the next.

1 Day 1
morning

Understand

Empathy · Expert knowledge · HMW notes

The team surfaces everything they know — and everything they don't. Expert talks from internal SMEs, review of existing research, and customer data give everyone a shared foundation. Individual "How Might We" notes capture problems worth solving without jumping to solutions.

Output: HMW note set + shared problem understanding
2.5 hrs
2 Day 1
midday

Map

Journey · Target moment · Decision

The team builds a shared journey map of the user experience, end to end. Then — critically — identifies the single most important moment to focus the sprint on. The Decider makes the call. This narrows the entire sprint to one high-leverage target, preventing the diffusion that kills most design efforts.

Output: Journey map + target sprint moment
1.5 hrs
3 Day 1
afternoon

Sketch

Lightning demos · Individual sketching · Dot voting

Individuals — not groups — sketch competing solutions independently. No group brainstorming, no loudest-voice-wins dynamics. Lightning Demos from analogous industries spark ideas. The 4-step sketch method produces detailed, structured concepts. Dot voting and the Decider's final call pick the winning direction before Day 1 closes.

Output: Winning concept sketch + storyboard
3 hrs
4 Day 2
morning

Prototype

Design team build · Sprint team prep · Preview

Overnight, the storyboard is handed to the design team who builds a realistic — not pixel-perfect — prototype. The bar is just high enough that users can give genuine reactions. While designers work, the sprint team prepares research questions and interview guides. By midday on Day 2, the prototype is ready for preview and final review.

Output: Testable prototype (Figma / interactive)
4 hrs
5 Day 2
afternoon

Test

User feedback · Insight synthesis · Verdict

Research sessions run in real time — the sprint team watches, notes patterns, and identifies the moments where users succeed or struggle. The facilitated debrief surfaces the top 3 insights, evaluates the hypothesis, and produces a clear recommendation: iterate, pivot, or proceed. You leave Day 2 knowing — not guessing.

Output: Insights + hypothesis verdict + recommendation
3 hrs

Our 2-day model

How five phases fit
into two days.

The 2-day model works because prototype production is parallel, not sequential. While designers build overnight, the sprint team prepares. Day 2 is about testing and deciding — not catching up.

Day 1 — The Sprint Understand · Map · Sketch
8:30 AM

Welcome & norms

Team intros, sprint rules, agenda

9:00 AM

Understand

Expert talks, HMW notes, existing research

11:00 AM

Map

Journey mapping, target moment selection

12:30 PM

Lunch

Working lunch — informal synthesis

1:30 PM

Sketch

Lightning Demos, 4-step sketch, dot vote

4:00 PM

Align & Decide

Decider selects direction

4:45 PM

Storyboard

Panel-by-panel prototype brief

5:30 PM

Hand-off to design team

Storyboard + brief delivered for overnight build

Day 2 — The Test Prototype · Test · Decide
9:00 AM

Design team: prototype build

Parallel session — sprint team not present

9:00 AM

Sprint team: research prep

Interview guide, discussion questions, observation plan

12:00 PM

Lunch

Prototype preview — team reviews with design team

1:00 PM

Prototype finalized

Sprint team walk-through and sign-off

2:00 PM

Research debrief prep

Observation notes, pattern spotting

3:00 PM

Reconnect: insights review

Top 3 insights, hypothesis verdict, recommendation

4:30 PM

Retrospective

What worked, what to take forward

5:00 PM

Close + next steps

Readout timeline, owner assignments

The overnight hand-off

Day 1 ends with a complete storyboard — not a rough sketch. The design team uses this brief to build a realistic, testable prototype while the sprint team sleeps.

Day 2 opens with

A prototype in the hands of real users. By 3 PM, the sprint team has user feedback, pattern analysis, and a clear verdict on the hypothesis they formed on Day 1.

Who's in the room

Six roles that make
a sprint function.

Sprints fail when the wrong people are in the room — or the right people aren't. Each role has a specific job to do. Understand which one you are before Day 1.

🎯

Facilitator

Process owner

Owns the agenda, keeps time, and ensures the process is followed without influencing content. Steps in when the group stalls, calls votes, and protects the Decider's role. Does not sketch or vote on solutions.

Right for you if You're comfortable redirecting senior stakeholders, running structured exercises, and staying neutral when you have opinions.

Decider

Decision authority

Makes the final call at every key decision point: target moment selection, concept direction, go/no-go at the end. One person, one vote that overrules all others. Usually the product leader or business owner accountable for the outcome.

Right for you if You have real authority over the product direction and can commit to being present for all decision moments.
🔬

Lead SME

Domain expert

Delivers the expert talk during Understand. Answers deep domain questions the team needs to move forward — technical constraints, regulatory context, customer behavior. The team's primary source of domain truth during Day 1.

Right for you if You know the problem space deeply and can share context concisely without getting defensive about past decisions.
🧩

Sprint Team

Cross-functional contributors

3–6 people from different functions — design, engineering, research, marketing, operations. They sketch, vote, and challenge assumptions. Diversity of perspective is the point: someone who knows what's buildable, someone who knows the user, someone who knows the business.

Right for you if You have a stake in the outcome and can stay fully present for both days without multitasking.
🖥️

Prototype Owner

Design team lead

Receives the storyboard at the end of Day 1 and leads the overnight prototype build. Sets scope for what's buildable by midday Day 2, manages design team execution, and presents the prototype to the sprint team at the Day 2 preview.

Right for you if You can translate rough storyboards into realistic interactive prototypes quickly and communicate scope tradeoffs clearly.
🔎

Researcher

User feedback lead

Designs and runs the research sessions on Day 2. Recruits participants, prepares the discussion guide with the sprint team, moderates sessions, and synthesizes findings for the reconnect debrief. The research quality determines the quality of the recommendation.

Right for you if You can run structured interviews without leading the participant, and synthesize patterns under time pressure.

When to sprint

Not every problem needs
a sprint. These ones do.

A design sprint is the right tool when you have a real problem, genuine uncertainty about the solution, and enough stakeholder alignment to act on what you learn. These four scenarios are the clearest signals.

Known problem, unknown solution

You have clear evidence of user friction, drop-off, or failure — but no validated idea for how to fix it. The sprint generates and tests multiple approaches in 48 hours instead of months of iteration.

📉

A metric that's consistently off

Conversion, retention, activation, satisfaction — something is measurably wrong and the team disagrees on root cause. A sprint structures the problem before jumping to solutions.

🏢

Business-pressured decision

A competitive threat, market shift, or leadership mandate is forcing a product decision faster than the normal process allows. A sprint compresses discovery and validation into one focused event.

🔭

Suspected outcome that isn't landing

You shipped something and the expected behavior didn't follow. Users aren't doing what you designed for. A sprint reframes the problem and tests a new hypothesis without a full rebuild cycle.

"The sprint isn't for every problem — it's for the problems where the cost of guessing wrong is too high to afford another quarter of iteration."

When not to sprint

Too big

Platform redesigns

A sprint can't validate a strategy — only a specific, scoped experience. If you can't identify a single user moment to prototype, the problem needs to be narrowed first.

Too small

Copy changes · A/B tests

Incremental optimizations don't need two days and a cross-functional team. Save sprint bandwidth for genuine uncertainty, not tweaks that can be shipped and measured directly.

Wrong type

Technical architecture

Design Sprints test user-facing hypotheses, not technical ones. If the core question is about system design, scalability, or data architecture, a different process is the right tool.

What you leave with

Five artifacts. Two days.

A sprint produces real, actionable artifacts — not presentations about what to build next. Every output maps directly to a decision or a next step.

Understand

Problem statement

A crisp, agreed-upon framing of the challenge — written by the team, validated by the Decider.

Map

Journey & target moment

A user journey map with one specific moment selected as the focus for the entire sprint effort.

Sketch

Winning concept

The selected solution sketch and a storyboard — the brief that drives the overnight prototype build.

Prototype

Testable prototype

A realistic, interactive artifact built by the design team — real enough to generate honest user reactions.

Test

Research insights + recommendation

Top 3 insights from user sessions, a hypothesis verdict (validated / partially / invalidated), and a clear go/no-go/pivot recommendation with rationale.

Module 2 — Intake

Ready to propose a sprint?

The Sprint Intake Form walks you through problem framing, evidence gathering, stakeholder setup, and an entry criteria check — ending with a scored readiness assessment and a ready-to-share brief.