Calendar Attendees Hotels Itinerary Departure Materials

Module 3 — Event Hub

Your Sprint Event

Add your problem statement below to populate this brief.

Sprint name

Event dates

City / Venue

Facilitator

Event calendar

Five days. Every one counts.

Set your sprint dates and the full event arc fills in — from the travel window through to departure. Click any date field to edit.

Day −2

Travel

Arrival window

Optional early arrival. Recommended for participants flying in from far time zones.

Day −1

Dinner

Team dinner

Welcome dinner + informal intros. Facilitator pre-briefs the Decider. Team arrives relaxed and connected.

Day 1

Sprint

Sprint Day 1

Understand · Map · Sketch · Align · Storyboard. Ends with prototype brief hand-off to design team.

Day 2

Test

Sprint Day 2

Prototype review · Research sessions · Insights debrief · Verdict + next steps. Readout timeline set.

Day +1

Depart

Departure

Morning departures. Sprint readout delivered within 5 business days by facilitator.

Attendee registration

Who's in the room.

Track every participant — their role, attendance type, RSVP status, and logistics needs. Aim for 6–8 people max in the sprint room.

0 registered 0 confirmed 0 pending
Name Role Function Attendance RSVP Dietary / Notes Travel needs
Confirmed
Pending
Pending

Recommended accommodations

Three options for the team.

Fill in hotel details for your city. The facilitator adds notes and links — attendees get one place to find everything they need before travel.

🏨⭐⭐⭐⭐⭐ Luxury
Distance
Rate
GymPoolRestaurantBusiness center
🏨⭐⭐⭐⭐ Upscale
Distance
Rate
GymCaféParking
🏨⭐⭐⭐ Midscale
Distance
Rate
Free breakfastParkingGym

Event itinerary

Every hour accounted for.

The complete time-blocked schedule from team dinner through Day 2 close. Share this with attendees before the event — no surprises.

Day −1 — Arrival & Team Dinner

Evening before the sprint · Informal, no agenda pressure

Connection day
3–6 PM

Arrival window

Participants arrive, check in to hotels, and settle in. No sprint prep required — this time is unstructured. Facilitator available for logistics questions.

6:30 PM

Welcome dinner

Full team gathers. Informal introductions, non-sprint conversation. The goal is connection — people do better sprint work with people they've shared a meal with.

Venue TBD Full team No laptops
8:30 PM

Facilitator + Decider pre-brief (30 min)

Private session between the facilitator and the Decider only. Align on the sprint target, confirm the Decider's decision authority, and preview the Day 1 agenda. Critical for ensuring Day 1 runs without hesitation at key decision moments.

Facilitator only Decider only 30 min

Day 1 — The Sprint

Understand · Map · Sketch · Align · Storyboard

Full team · 9 hrs
8:30 AM

Welcome & sprint norms (30 min)

Facilitator opens the sprint. Team introductions (even if people know each other — introduce through the lens of what you bring to this problem). Sprint rules established: phones away, one conversation, trust the process.

Full teamCoffee + setup
9:00 AM

Phase 1 — Understand (2 hrs)

Expert talks from internal SMEs: what the data shows, what customers say, what prior work revealed. After each talk, individuals write "How Might We" notes on sticky notes — problems and opportunities framed as questions, not solutions.

Expert talks HMW note writing Affinity clustering No solutions yet
Output: HMW note set + shared problem understanding
11:00 AM

Phase 2 — Map (1.5 hrs)

Team builds a shared journey map of the user experience — start to finish. The Decider selects the single most important moment to focus the sprint on. This is the target: the one step in the journey where the right solution will have the most impact.

Journey mapping HMW dot voting Target moment selection
Output: Journey map + target sprint moment
12:30 PM

Lunch (1 hr)

Working lunch — light conversation, no structured agenda. Team often continues thinking through the map informally. Catered in-room to maintain focus and energy.

CateredIn-room
1:30 PM

Phase 3 — Sketch (2.5 hrs)

Lightning Demos: each person shares 2–3 examples of great solutions from analogous industries (not competitors). Then the 4-step sketch process: notes → ideas → crazy 8s → solution sketch. All sketching is individual — no group brainstorming.

Lightning Demos Individual sketching 4-step sketch method No group dynamics
Output: Solution sketches (1 per person)
4:00 PM

Phase 4 — Align & Decide (45 min)

Sketches displayed anonymously. Silent gallery walk, dot voting by all participants. The Decider has final say — they can override the popular vote. One direction is chosen. Competing ideas may be combined into a single storyboard if the Decider agrees.

Gallery walk Dot voting Decider call
Output: Winning concept direction
4:45 PM

Storyboard (45 min)

Facilitator leads the team in creating a panel-by-panel storyboard of the winning concept — the blueprint for the overnight prototype build. Each panel is a screen or moment in the experience. Must be specific enough that the design team can build without needing clarification.

Panel-by-panel story Prototype brief Design team input welcome
5:30 PM

Prototype brief hand-off (15 min)

Sprint team hands storyboard and brief to the Prototype Owner (design team lead). Design team confirms scope for what can be built by 1 PM tomorrow. Sprint team leaves. Design team works overnight.

Storyboard delivered Scope confirmed Day 2 preview time set
🔑 Hand-off complete — design team takes over

Day 2 — The Test

Prototype · Research · Insights · Verdict

Full team · 8 hrs
9:00 AM

Parallel sessions begin

Design team

Prototype build

Prototype Owner leads overnight build to completion. Sprint team not present. Focus on realistic fidelity — real enough for honest user reactions, not pixel-perfect.

Sprint team

Research preparation

Sprint team builds the discussion guide, defines success signals, and sets the observation protocol with the Researcher. Open design questions documented.

11:00 AM

Prototype walk-through (1 hr)

Design team presents the prototype to the sprint team. First look for everyone except the Prototype Owner. Team reviews for critical gaps or errors — not for feedback or taste preferences. Minor adjustments made, major issues escalated immediately.

Full teamDesign team joinsCritical review only
12:00 PM

Lunch (1 hr)

Catered in-room. Design team finalizes the prototype. Sprint team reviews interview guide one final time. Researcher confirms participant schedule.

CateredPrototype finalization
1:00 PM

Prototype finalized — team sign-off (30 min)

Prototype Owner delivers the completed prototype. Sprint team does a final walk-through. Decider gives sign-off for testing. Prototype is frozen — no changes after this point.

Prototype link sharedDecider sign-offFrozen for testing
2:00 PM

Research sessions (1 hr)

Researcher moderates 5 user sessions with the prototype. Sprint team observes silently — one person per session takes notes using the observation template (positive reactions · negative reactions · questions). No interrupting the session. Note-taking is structured to make debrief faster.

5 user sessionsResearcher leadsTeam observes + notes
Output: Raw observation notes
3:00 PM

Reconnect — insights debrief (1.5 hrs)

Facilitated synthesis session. Team clusters observations into patterns. Researcher identifies the top 3 insights. Hypothesis evaluated against evidence: Validated, Partially validated, or Invalidated. The Decider makes the go / no-go / pivot call.

Full team Pattern clustering Hypothesis verdict Decider decision
Output: Top 3 insights + verdict + recommendation
4:30 PM

Team retrospective (30 min)

What worked well in the process? What slowed us down? What would we do differently next sprint? Honest, structured. Facilitator takes notes for the readout.

Full teamProcess feedback
5:00 PM

Close + next steps (30 min)

Facilitator confirms owner assignments, sets readout delivery timeline (5 business days), and opens the floor for final questions. Sprint officially closed. Thank-you moment for the team.

Owner assignments Readout timeline set Sprint closed
→ Readout delivered within 5 business days

Departure & follow-through

Day +1 and beyond.

A sprint only delivers value if the readout gets delivered and acted on. Set expectations before everyone leaves the room.

Morning departures

Day +1 logistics

Most participants depart the morning after Day 2. Recommend checkout by 11 AM. Ground transport options listed below — add rideshare, shuttle, or airport info for your city.

Readout delivery

Post-sprint communication

The Sprint Readout document (Module 4) is delivered within 5 business days. It includes The Pitch, The Concept, and The Recommendation with a go/no-go/pivot call and next steps.

Prototype handoff

Design artifacts

All sprint artifacts — storyboard, sketches, observation notes, and the prototype link — should be organized and shared within 48 hours so nothing is lost.

Team recognition

Closing the loop

A brief thank-you note to all participants — sent within 24 hours — acknowledges the effort and keeps the team engaged through the readout. Include a preview of what comes next.

Materials checklist

Pack this. Every time.

Check each item as you pack. Missing materials mid-sprint costs more time than packing takes. This list covers a full 2-day event for 8 participants.

0 / 18 packed
Sticky notes (3×5)4–5 pads per person, minimum. Different colors for HMW notes vs. dot voting.
Thick black markersSharpies or equivalent — one per person. Thin markers produce sketches too detailed to read on a wall.
Dot voting stickersRed and green dots, 10 per person minimum. Used for gallery walk voting and HMW clustering.
Printed HMW cardsBlank A5 or index card size — pre-printed with "How Might We…" header. 20+ per person.
Large whiteboard / wall spaceEnough to display all sketches side by side during the gallery walk. Table-top whiteboards don't work.
Digital board (Figma / Miro)For remote observers and capturing the analog work digitally. Preloaded with sprint template.
A3 / 11×17 sketch paperBlank paper for the 4-step sketch and storyboard panels. 8 sheets per person minimum.
Masking tape or painter's tapeFor mounting sketches and sticky notes to walls. Blue tape leaves no marks.
Timer (visible to room)Projected or wall-mounted. Crucial for time-boxing exercises. The Time Timer brand is the sprint standard.
Laptop for remote participantsOne dedicated device per remote attendee — camera pointed at the room, microphone clear. Test audio before Day 1.
Printed agenda (per person)Single-page Day 1 and Day 2 agenda. People concentrate better when they're not checking their phone for the schedule.
Observation note templatePrinted sheets for Day 2 research observation: positive reactions, negative reactions, and open questions — one per session.
Intake brief printoutOne copy for the facilitator, one for the Decider. The problem statement, hypothesis, and stakeholder map from Module 2.
Name tents or badgesEven if people know each other — role labels help during exercises. Print: Name + Role (e.g. "Alex — Decider").
Healthy snacks + coffeeEnough for both days. Afternoon snack is critical — energy drops sharply around 3 PM during the sketch phase.
Power strips + charging cablesOne strip per table section. Assume nobody brought their own. USB-A and USB-C at minimum.
Prototype device(s)iPad or phone for Day 2 user testing. Same device type as the target user's platform. Fully charged, signed in.
Backup wifi / hotspotVenue wifi always fails at the worst moment. A dedicated hotspot for the room is cheap insurance.

Module 4 — Readout

Sprint done. Now write it up.

The Sprint Readout captures The Pitch, The Concept, and The Recommendation — everything a stakeholder needs to make a go/no-go decision, in one exec-ready document.